Gaming 21 min read

Game Store Age Verification by Country: What Each Store Actually Accepts (2026)

Game store age verification, by country and store. Steam age verification in Australia wants a credit card — Epic offered four methods under the same law.

September 12, 2026 Updated September 12, 2026
A gaming desk in a dark room, curved ultrawide monitor and backlit keyboard glowing blue and purple, the screen showing nothing but an abstract pattern

Overview

You opened a game's store page and got a wall instead. Not a "this game may contain content not appropriate for all ages" notice — an actual block, asking you to put a credit card on your account before the store will show you a page you may have visited a hundred times before.

Which store you use, and which country you are in, decides everything about what happens next. Some stores will take a selfie, a passport, a phone contract or a bank confirmation. One will take a credit card and nothing else. The law is usually the same for all of them.

This guide is the lookup table nobody has published: which countries currently require game and app stores to verify age, which stores verify, and what each one actually accepts. It starts with the case that is live right now and generating the most confusion — Steam in Australia — because that is where the pattern is clearest.

Who this guide is for: Australians who hit the block on a Steam store page. UK players who hit the same thing last year and want to know whether anything has changed. Anyone outside those two countries wondering whether their store is next. And anyone who wants to know, store by store, what they will be asked to hand over.

Key Takeaways

  • Steam accepts a credit card and nothing else. That is true in Australia, and it has been true in the United Kingdom for over a year.
  • Epic Games Store shipped four methods on the same day, under the same Australian rule — selfie, credit card, government ID, or a bank confirmation. One of the four is the credit-card check Valve uses.
  • Ofcom lists seven kinds of age check it considers capable of being highly effective. Three of them hand over neither a document nor your face. Valve implements one of the seven.
  • The Steam block is triggered by where you connect from, not by which country your account belongs to. A non-Australian account connecting from Australia gets it too.
  • The thing that trips it and the thing that clears it are different. Location trips it; a credit card on the account clears it.
  • Buying the key elsewhere and redeeming it on Steam is the workaround people are actually using — from a reputable seller, not a grey-market one, where keys can be revoked months later with no refund.
  • A VPN is not the answer. Steam's Subscriber Agreement prohibits disguising your location in writing and names account termination as the consequence.

The short version

Australia and the UK both require stores to verify that users are adults. Neither requires a credit card. Valve chose that, twice, a year apart — and a direct PC-storefront competitor shipped the same card check plus three alternatives on the same day.

Steam Age Verification in Australia: What You're Actually Looking At

The message Steam shows is specific, and worth reading closely because it names the rule it is complying with.

What Steam shows you in Australia

"Valve is required by the Age-Restricted Material App Distribution Services Code to verify that you are 18 or older before accessing mature content. If you wish to do so, please add a valid Australian credit card to your account and afterwards update the Mature Content Preferences."

Two halves, and they do different jobs. The first half is the legal obligation — the Age-Restricted Material App Distribution Services Code is a real Australian rule, written by the industry and registered by the online safety regulator, and it does bind Valve. The second half is Valve's chosen way of satisfying it. People read the whole message as law. Only the first sentence is.

Mature Content Preferences is the Steam setting the message wants you to change afterwards — the row of checkboxes for violence, nudity and adult themes on your Steam store preferences page. Without a qualifying card on the account, those boxes do not stick.

The block covers the storefront: R18+ product pages, and those titles disappearing from search and store recommendations. It does not reach into your library. As one Australian user put it while looking at a shelf of games he owned and a store page he couldn't open: "I can play the Resident Evil games that I own, but can't look at their store pages."

Australia's age-assurance obligations for app distribution platforms commenced on 9 September 2026, and Steam's block appeared the same day. The code itself had been in force since 9 March 2026, with the age-assurance measures among those it scheduled to start later.

Checked 12 September 2026. You can see the current behaviour on any R18+ title's store page — Resident Evil Village is one, and Steam lists it as requiring age 18.

What Actually Triggers the Block

This is the part every other guide has wrong, and it's the difference between a fix that works and one that gets your account closed. The gate keys off where you are connecting from — not the country your Steam account is registered to.

What triggers the Steam block
Signed in? Connecting from What the store shows
Logged outAustraliaBlocked The Code block — "add a valid Australian credit card"
Logged outOutside AustraliaNot blocked The ordinary Steam content warning
Signed in, non-Australian accountAustraliaBlocked The Code block
Signed in, non-Australian accountOutside AustraliaNot blocked The ordinary Steam content warning

Observed 12 September 2026.

One account, two locations, two different outcomes. Your account's store country doesn't override it. An Australian at home in Australia gets the block; so does a visitor with a ten-year-old European account who has never bought anything in Australian dollars. One Australian-based user with a Ukrainian-registered Steam account reported exactly this, quoting the same message word for word — and then spotted the trap in it: "If I add an Australian credit card, My region is going to be changed."

That last point is not paranoia. Valve's own store-country documentation says your Steam store country updates when you complete a purchase using a payment method from that country, and that you can only change it once every three months. So for a non-Australian caught by the block, the remedy Valve offers costs you your storefront — your prices, your currency, and your payment methods — for at least a quarter. It is the same account-country mechanic that governs Nintendo's eShop region rules , and it catches people the same way.

If your account isn't Australian, the fix has a cost

Valve's documentation says your Steam store country updates when you purchase with a payment method from that country, and can only be changed once every three months. Adding an Australian credit card to a non-Australian account can move your storefront, currency and payment methods for at least a quarter.

The split to remember: the block is about location, the fix is about your account. Almost every confused forum thread on this comes from people assuming both work the same way.

A note for UK readers: the two implementations are not identical

Valve's published UK policy describes an opt-in tied to your account — "Your UK Steam user account is considered age verified for as long as a valid credit card is stored on the account" — and it covers store pages for mature-content games and their community hubs. The Australian behaviour in the table above is what people observe; Valve has published nothing describing it. Don't assume one country's mechanics apply to the other.

The Comparison That Is the Point: Valve and Epic, Same Law, Same Day

Australia's Age-Restricted Material Codes require app distribution platforms to make sure R18+ games can't be bought or downloaded by Australian children. They do not specify a verification technology.

An eSafety spokesperson confirmed this directly, and the statement dismantles the "Australia made them do it" framing:

"App Stores can determine the age assurance measures that they adopt under the Codes, provided that they meet the definition of 'appropriate age assurance'… eSafety considers service providers should offer a choice of a range of age assurance methods, giving end-users flexibility and agency in choosing methods that best suit their circumstances."

The same statement notes that "Many of the largest app stores have now introduced age assurance for their Australian users, including Microsoft, Sony, Apple, and Google." And it adds a detail that rarely makes it into coverage: "these codes were written by industry" — the platforms helped draft the rules they are now complying with.

The regulator's list is the obvious comparison, and it is also the weakest one, because Microsoft, Sony, Apple and Google are console and phone businesses. It is easy to wave them away as different animals. The comparison that actually lands is the one nobody is making.

Epic Games Store Shipped Four Methods on the Same Day

Epic is a direct PC-storefront competitor, bound by the same Australian code, and it turned its gate on with the same sentence Steam did — "This requirement begins September 9." Here is what Epic offers Australians, in Epic's own words.

Take a selfie

Yoti estimates your age from the photo. It is encrypted, never seen by a human, and deleted immediately after estimation.

Enter your credit card details

The same check Valve uses
Stripe authorises 5 cents to confirm the card is valid. Your card isn't charged.

Take a photo of your ID

Veriff verifies your age from a government-issued document. The photo is deleted immediately after verification.

Use ConnectID

Confirm your age through your bank, with no banking information shared.

Epic describes all four as "privacy-preserving".

The second of those four matters more than the other three: Epic offers the same credit-card check Valve uses. It is one option among four, not the only door. So the question is not whether a card check is a reasonable method. It plainly is. The question is why it is the only method.

Valve's Answer, Stated in Full

Valve has published a rationale, on its UK support page, and it deserves to be read properly rather than dismissed.

Valve's reason, in full

"Among all age assurance mechanisms reviewed by Valve, this process preserves the maximum degree of user privacy."

"The data processed in the verification process is identical to that of the millions of other Steam users who make purchases or store their payment details for convenience. The verification process therefore provides no information about a user's content preferences to payment providers or other third parties."

"Valve handles the verification process using its own internal payment processing system, which is independently certified under the PCI-DSS standard."

Valve, Age Assurance under the UK Online Safety Act

That is a coherent argument, and parts of it are genuinely stronger than the alternatives. Sending a face or a passport to a third-party vendor is a bigger disclosure than adding a card to a store that already processes cards. Valve is right that it handles the card itself rather than routing you to an outside verifier — PCI-DSS is the card industry's own security standard, audited by an outside assessor, and being certified under it is a real claim rather than a slogan.

But it is an argument for offering a card check. It is not an argument for offering only a card check. Epic offers the identical Stripe card check and three other options, and a user who prefers the card can simply pick the card. Nothing about adding a second door forces anyone through it.

Ofcom Named Seven. Valve Implements One.

Valve's own page concedes the shape of this in a single word: "Ofcom's guidance on the OSA states that one highly effective age assurance measure is credit card checks." One of how many? Ofcom answered that in January 2025, listing the methods it considers capable of being highly effective.

The seven methods Ofcom accepts

  • Open banking
  • Photo ID matching
  • Facial age estimation
  • Mobile network operator age checks
  • Credit card checks
  • Digital identity services
  • Email-based age estimation

Ofcom also confirmed that self-declaration of age, and online payments that don't require a person to be 18, are not highly effective — which is why the old birthday dropdown had to go.

Look at what is on that list. A mobile network operator check confirms your age against the phone contract you already hold, and discloses no document and no photograph of your face. Open banking confirms it through your bank, which lets an app read a single fact from your account without handing it your statements. Email-based age estimation infers it from how long an address has been in use and what it is registered with. Valve's privacy argument — that handing a face or a passport to an outside vendor is invasive — says nothing about any of those three. They were on the regulator's list the whole time.

And a credit card is the one method on Ofcom's list that requires more than being over 18. It requires a bank to have granted you credit. Valve's own page explains the mechanism: "in the UK, an individual must be at least 18 years of age to obtain a credit card, therefore credit card issuers are obliged to verify the age of an applicant." That works in reverse too. Every adult who has been declined credit, or who has never applied for it, fails a test they are old enough to pass.

So the honest summary is not that Valve picked a hostile option, and not that Valve had no choice. It is this: Valve picked the one method that also requires a credit check, out of seven the regulator had already approved, and published a privacy rationale that addresses none of the other six.

If you want the broader picture of how these storefronts differ on regional rules generally, our Steam, Epic and GOG region lock comparison covers the underlying mechanics.

One Thing to Get Right About Timing

It is tempting to read Valve as the laggard. Don't — the evidence doesn't support it. Steam and Epic both switched on 9 September 2026, the date Australia's age-assurance obligations commenced. Microsoft and Apple were early rather than on time. And Sony has not begun enforcing in Australia at all — PlayStation's Australian support page still says verification "will soon be required" and describes what will happen "when enforcement begins."

Valve's problem is the method, not the calendar.

A man gesturing as he weighs up a choice

Seven approved methods. One door.  via GIPHY

Which Countries Require Age Verification for Game and App Stores

Verified rows only. Where a jurisdiction is commonly listed but the instrument couldn't be pinned to a name and a date, it isn't here — see the note under the table.

Scroll the table sideways to see every column.

Age verification requirements by country
Country / jurisdiction Instrument In force since What it requires of stores
AustraliaAge-Restricted Material Codes, app distribution services schedule, under the Online Safety Act 2021Registered 9 September 2025; codes in effect from 9 March 2026, age-assurance measures from 9 September 2026Appropriate age assurance before an Australian user can buy or download R18+ material. No method prescribed.
United KingdomOnline Safety Act 2023, as implemented by Ofcom's age-assurance guidanceGuidance published 16 January 2025; user-to-user services required to comply by July 2025"Highly effective age assurance." Seven method families named as capable of qualifying; self-declaration explicitly ruled out.
SingaporeIMDA Code of Practice for Online Safety for App Distribution ServicesCode issued 15 January 2025, in effect 31 March 2025Designated app stores must at minimum identify under-18s and stop them reaching the highest age-rated apps. No method prescribed. Designated stores are Apple, Google Play, Huawei, Microsoft and Samsung — no games storefront is designated.
BrazilLei nº 15.211/2025, Estatuto Digital da Criança e do Adolescente ("ECA Digital")17 March 2026Reliable age verification at each access; self-declaration expressly prohibited. App stores and device operating systems must take "proportionate, auditable and technically secure" measures to establish a user's age.
United States — UtahApp Store Accountability ActNew accounts from 6 May 2026Age category determined at the app-store layer; parental consent before a minor downloads.
United States — LouisianaApp Store Accountability Act1 July 2026As above.
United States — TexasApp Store Accountability Act (SB 2420)1 January 2026 (SB 2420, Section 3)Mobile app stores only. The Act defines an app store as distributing applications "to the user of a mobile device" — a tablet or smartphone — so it does not reach PC storefronts like Steam or Epic. Age verification at account creation; parental consent before a minor downloads.
GermanyJugendmedienschutz-Staatsvertrag (JMStV), as amendedCurrent version 1 December 2025Nothing that binds a game store. Adult-only content must sit behind a verified closed user group; separately, operating system vendors must ship a youth-protection mode. A games storefront is neither.
European UnionDigital Services Act Art. 28 guidelines on the protection of minors, plus the Commission's age-verification blueprintBoth published 14 July 2025Guidance, not a mandate. The blueprint is a voluntary age-verification app, first taken up by Denmark, France, Greece, Italy and Spain. There is no EU-wide app-store age-verification requirement today.

Australia, the UK, Singapore, Brazil, Germany and the EU rows are taken from the regulator or the statute, as is Texas. Utah and Louisiana are dated from Apple's own developer documentation — their statutes were not read, so whether they share Texas's mobile-only scope is unconfirmed.

The American laws are about phones, not PCs

Texas's App Store Accountability Act defines an app store as one distributing applications "to the user of a mobile device", and defines that as a tablet or smartphone. On its own text it reaches Apple's App Store and Google Play, and not Steam, Epic or any other PC storefront. Utah and Louisiana follow the same model, though their statutes were not read for this. If you are in the United States and wondering whether Steam is next, these three laws are not the reason it would be — and a mature game's Steam store page opened from a US connection still shows only the ordinary content warning, checked 12 September 2026.

The two rows that look empty are doing real work. Germany and the EU are why nothing has changed on Steam for most European players — and if you have read that "Europe is next", that is the specific claim those two rows contradict. Germany's rules aim at operating systems and at pornography, and an R18+ game store is neither. The EU has published guidelines and a voluntary tool, not an obligation.

South Korea is deliberately absent. It plainly does require age verification for adult-rated games, but every source we could reach for the specific duty and its date was second-hand, and we won't put a row in a lookup table on that basis. An absent row is not a finding that a country has no obligation — it means we could not verify one.

An illustrated world map

Nine jurisdictions, nine different answers.  via GIPHY

What Each Store Accepts

The methods below are what each company publishes for itself. Country scope matters enormously — several of these stores offer different options, and gate different things, depending on where your account is.

Scroll the table sideways to see every column.

Age verification methods by store
Store Methods accepted Where that policy applies What's gated
SteamUnited KingdomCredit card only. Debit cards explicitly excluded in the UK: "debit cards do not qualify for age assurance purposes as these can be issued to minors."United Kingdom — Valve's published policyMature-content store pages and their community hubs; opt-in through account settings
SteamAustraliaAustralian credit card only, kept on the accountAustralia — from the in-client message; Valve has published nothingR18+ store pages and purchases
Epic Games StoreFour: selfie age estimation (Yoti) · credit card, 5-cent authorisation (Stripe) · government ID photo (Veriff) · ConnectID bank confirmationAustraliaDownloading or buying R18+ games. Games you own and sub-R18+ titles unaffected
Xbox / MicrosoftAustralia, Brazil, SingaporeFacial age estimation (selfie) · government document upload · approved government digital ID. Partners: Yoti and VerifyMyAustralia, Brazil, SingaporeViewing, buying or downloading 18+ games and apps. Owned content unaffected
Xbox / MicrosoftUnited KingdomFour: government-issued ID · age estimation · mobile provider check · credit card checkUnited KingdomSocial features — voice and text chat, parties, invites. Explicitly not buying or playing
PlayStationAustraliaTwo: facial scan or ID, via YotiAustralia. Sony's page says verification "will soon be required" — not yet enforcedAdding R18+ titles from PlayStation Store to your library
PlayStationUK and IrelandThree: mobile number · facial scan · ID, via Yoti. Pay-as-you-go numbers not accepted for the mobile methodUnited Kingdom and IrelandCommunication and broadcasting — chat, parties, Discord voice, streaming to Twitch/YouTube. Not purchases
Apple App StoreCredit card · passport scan (Singapore, UK and Texas only) · driving licence or government ID · inference from existing account signals. Debit and gift cards are not accepted18+ downloads blocked in Australia, Brazil and Singapore from 24 February 2026; Utah and Louisiana on their own datesDownloading or buying 18+ apps; also changing certain safety settings
Google PlayFive: government ID upload · selfie age estimation (Private ID) · email-based age estimation (VerifyMy) · credit card · Digital ID on AndroidVaries by country — Google states not all options are available everywhere. Accepted Australian documents are driver's licence, Proof of Age card and passportAge-restricted content and services
Nintendo eShopNothing published. No Nintendo age-verification policy could be found, and Nintendo was not among the stores the regulator named
GOGNothing published. No GOG age-verification policy or announcement could be found

Checked 12 September 2026. Each store publishes its own current options and can change them without notice — the references at the end of this guide are where you'll see today's list.

Three things worth pulling out of that table.

The consoles mostly aren't gating your purchases. Xbox in the UK and PlayStation in the UK and Ireland gate chat and streaming, not buying or playing. If you've read that UK consoles now demand ID to buy games, that isn't what Microsoft and Sony say. Our guides to Xbox region and Game Pass availability and PlayStation Network country restrictions cover how those platforms handle regional rules more broadly.

Two blank rows are honest ones. Nintendo and GOG publish nothing. That isn't the same as being exempt — an absent page proves nothing about an absent obligation, and it may simply mean an announcement hasn't landed yet. It does mean that if you use either store in Australia, nobody has told you what to expect.

Valve documents the UK and not Australia. Valve has a published, detailed, reasoned policy page for the United Kingdom. There is no Australian equivalent — the in-client message is the only thing Valve has said about the Australian implementation. That is a strange asymmetry for the country where the rollout is currently live.

A game show clue reading that some identification will be needed

A selfie, a passport, a phone contract or a card — depending entirely on where you shop.  via GIPHY

What Actually Works If You Don't Have a Credit Card

Here are the real options, in the order most people should consider them. These are alternatives, not steps — you need one of them, not all five.

Buy the key elsewhere and redeem it

User-reported
Activating a key does not route through the blocked store page. It is the top-voted answer in the largest Australian thread, and UK players — who have lived with the equivalent check since 2025 — say it has kept working. Use a reputable seller: grey-market keys can be revoked months later with no refund.

Check whether a card you hold qualifies

User-reported (AU) · Official (UK)
Valve has not published which cards it accepts in Australia, and the reports are inconsistent — some Australians say a particular bank's card went through, others were refused with a card that looks like it should obviously qualify. Trying the card in your wallet costs nothing. For the UK, Valve is explicit that debit cards do not qualify.

Buy that game on a store whose check you can pass

Vendor-documented
If the title is on the Epic Games Store, an Australian without a credit card can verify with a selfie, a government ID or a bank confirmation and buy it there. It won't be in your Steam library, and not every game is on every store — but for one that is, this option did not exist before Epic published its four methods.

Play what you already own

Observed
The block sits on the storefront, not on your library. Nothing you have bought has been removed, and account age makes no difference either way — a 21-year-old account still gets asked. Epic, Xbox and PlayStation all say the same of their own gates.

Wait

Official — regulator statement
The regulator says it is engaging with Valve, and comparable stores already offer a choice of methods. A second option is a reasonable expectation rather than wishful thinking. Nobody has announced a date — and in the UK the wait has now passed a year.

The first option is what Australians have actually converged on, and it is the one worth getting right: a Steam key from a reputable seller activates normally, a key from a grey-market reseller can be revoked months later with no refund. Our game key shop comparison covers which sellers are legitimate and which to avoid — that distinction matters far more than the price.

If you do have a card and it is refused at checkout, that is often a bank or billing-address problem rather than this block: our guide to cards being declined on game stores walks through the usual causes and what actually fixes each one.

Why a VPN Is Not the Answer Here

Because the block is triggered by location, this looks like a problem a VPN solves. It is the first thing most people suggest, and it is the wrong recommendation — not because of how well it works, but because of what it costs you.

Steam's Subscriber Agreement — the contract you accepted when you made the account — addresses this directly, in section 3:

Steam's terms prohibit disguising your location

"You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to order or purchase at pricing not applicable to your geography, or for any other purpose. If you do this, Valve may terminate your access to your Account."

Read it in the agreement itself — it is the last paragraph of section 3.A, "Payment Authorization".

Three things about that clause. It is the only rule in the entire agreement about location — there is no softer clause elsewhere that qualifies it. The phrase "or for any other purpose" is what makes it cover this situation, since an age check is neither a pricing restriction nor a content restriction. And it is long-standing, not something added in response to Australia: the same sentence appears near-verbatim in copies of the agreement from 2020 and 2021. This is a rule Valve has had on the books for years, not a reaction.

The stated consequence is termination of your account — every game on it. Australians are already warning each other about this in the same threads where the workarounds are being shared, and at least one user has reported their account being locked after connecting with a VPN during registration, taking five days to recover.

This is the same conclusion we reached about VPN tricks for gamers generally and about changing your account region to pay less : where a platform's terms prohibit it in writing and the platform names account closure as the penalty, the honest advice is not to do it, regardless of whether it would technically work.

The Question Nobody Has Answered

Here is what we don't know, stated plainly: if you have an Australian Steam account and you leave Australia, does the block follow you?

We know that being in Australia triggers it, including for foreign accounts. The reverse is not the same question, and it does not follow automatically. Valve has an obvious reason to also check account country — its legal duty runs to Australian users, and gating purely on location would let any Australian customer step around it trivially. Whether Valve does that, nobody has documented.

There is no clean first-hand report anywhere in the main Australian discussion threads. The one person who came close had already switched their payment method to a foreign one, which by Valve's own documentation would have changed their store country — so they may no longer have had an Australian account to test with.

The UK doesn't settle it either, and it is worth being precise about why. Valve's UK page describes verification as a property of the account: "Your UK Steam user account is considered age verified for as long as a valid credit card is stored on the account." A UK user reports that changing location makes no difference. But the Australian behaviour is observably location-driven in a way the UK description is not, so the two implementations are not obviously the same thing, and we won't transfer the answer between them.

One thing nobody has answered

Whether an Australian Steam account escapes the block when connecting from outside Australia is undocumented. Being in Australia triggers it — the reverse does not follow, and no first-hand report settles it. The UK doesn't answer it either: Valve describes UK verification as a property of the account, which is not obviously the same mechanism. If you're travelling, don't plan around either outcome.

So: unknown. If you're an Australian planning to travel, don't count on the block lifting when you land, and don't count on it staying either. It is the kind of cross-border surprise that catches travellers out on plenty of other services too .

A man shrugging with both palms turned upwards

The honest answer, for now.  via GIPHY

Game Store Age Verification FAQ

What is the Steam age verification requirement in Australia?
Since 9 September 2026, Steam blocks R18+ store pages for anyone connecting from Australia until a valid Australian credit card is stored on the account. It comes from Australia's Age-Restricted Material Codes for app distribution services, which require age assurance but do not specify a method.
Does this mean I've lost games I already bought?
No. The block applies to store pages and purchases. Your library is untouched and R18+ games you own still launch and play normally. The same is true on Epic, Xbox and PlayStation — every one of them says owned content is unaffected.
Which other countries require this?
Australia, the UK, Singapore and Brazil have instruments in force that bind app or game stores, and Utah, Louisiana and Texas have App Store Accountability Acts. Germany's rules target operating systems and pornographic services rather than game stores, and the EU has published guidelines rather than a requirement.
Why does my 20-year-old account need to prove its age?
Account age isn't accepted as evidence. Valve's implementation looks for a qualifying credit card on the account and nothing else, regardless of when the account was created.
I'm not Australian and I'm getting this message. Why?
Because you're connecting from Australia. The check follows your location, not your account's country. It should stop once you're connecting from elsewhere.
Will adding an Australian credit card change my Steam store country?
If your account isn't already Australian, this is a real risk. Valve's documentation says your store country updates when you purchase with a payment method from that country, and it can only be changed once every three months.
Is a debit card really rejected?
For the UK, Valve says so directly and explains why: debit cards can be issued to minors, so they don't qualify as an age check. For Australia, Valve has published nothing. Users widely report debit and prepaid cards being refused there, but the reports aren't consistent and some Australians report a specific bank's card working. Trying a card you already have costs nothing.
Does PayPal work?
Users report that it does not, on the basis that a PayPal account can be funded by a debit card. Valve has not confirmed this.
Can I just use a VPN?
You can, and Steam's Subscriber Agreement prohibits it and names account termination as the consequence. It has prohibited this for years. We don't recommend it.
Has Valve added a second method in the UK yet?
No. Valve's UK age-assurance page has existed since August 2025 and still describes exactly one method: a credit card stored on the account. That is the most useful data point for anyone in Australia wondering how long this stage lasts.
Is buying a key from another store against the rules?
No. Redeeming a legitimately purchased Steam key is a normal, supported feature, and it's the approach UK users have relied on since their own check appeared in 2025.
Is this the same as the Australian social media age ban?
No, and the two get conflated constantly, including in the penalties people quote. The social media minimum age law is a separate instrument with separate obligations. This is an industry code covering app distribution services.

The credit-card-only stage is the part most likely to change: the regulator has said it is engaging with Valve, and comparable stores already offer a choice of methods. The UK is the caution — the same single-method stage has stood there for over a year. Check the store you use before relying on anything here that is time-sensitive.

Final Thoughts

If you're in Australia and you have a credit card, adding it resolves the block, and you should know it has to stay on the account to keep working. If you don't have one, buy your keys from a reputable third-party seller and redeem them, or buy that particular game on a store whose verification you can actually pass. Both are honest answers that cost you nothing and don't put your library at risk.

What you should not do is reach for the tool that appears to fit. The block is location-based, so a VPN looks like the obvious answer, and it is exactly the kind of obvious answer that ends with a terminated account and a decade of games gone. Valve wrote that rule down years before any of this.

And it's worth being precise about who decided what. Australia required stores to check that adults are adults, and let each store pick a method. Ofcom, facing the same problem a year earlier, published seven methods it would accept. A direct competitor shipped four of them on the same day Steam shipped one — including the very card check Valve uses, offered as a choice rather than a condition. Valve has a real argument for why a card is a private way to prove your age. It has never made an argument for why it should be the only way.

References

  1. [1]
    Age Assurance under the UK Online Safety Act — Valve — its only published age-assurance policy: credit card only, debit excluded, plus the privacy rationale quoted above, 2026. https://help.steampowered.com/en/faqs/view/292B-3DA3-CFC8-97F6
  2. [2]
    Steam Subscriber Agreement — Valve — section 3.A carries the clause on disguising where you live, 2026. https://store.steampowered.com/subscriber_agreement/
  3. [3]
    Steam Support: Steam Store Country — Valve — how your store country is set, and how often it can change, 2026. https://help.steampowered.com/en/faqs/view/2B3F-DAEF-846B-A0E8
  4. [4]
    Age checks to protect children online — Ofcom — the seven method families and the July 2025 deadline, published 16 January 2025, 2025. https://www.ofcom.org.uk/online-safety/protecting-children/age-checks-to-protect-children-online/
  5. [5]
    New Age Verification for R18+ Games in Australia — Epic Games Store — Epic's four methods and the 9 September start, 2026. https://store.epicgames.com/news/new-age-verification-for-r18-games-on-the-epic-games-store-in-australia
  6. [6]
    Register of Online Safety Codes and Standards — eSafety Commissioner — the Age-Restricted Material Codes, their registration and their commencement dates, 2026. https://www.esafety.gov.au/industry/codes/register-online-industry-codes-standards
  7. [7]
    Australian government responds to Steam verification: "we're engaging with Valve" — Quest Daily — carries the eSafety spokesperson's statement in full, 2026. https://questdaily.com.au/news/aus-government-responds-to-steam-verification-blunder-were-engaging-with-valve/
  8. [8]
    Verify your age for a Microsoft account — Microsoft Support — Microsoft's country list and accepted methods, 2026. https://support.microsoft.com/en-us/accounts-billing/manage/verify-your-age-microsoft-account
  9. [9]
    Age Verification in the UK and Xbox's Ongoing Commitment to Player Safety — Xbox Wire — the four UK methods, and that the UK gate is on social features rather than purchases, 28 July 2025, 2025. https://news.xbox.com/en-us/2025/07/28/xbox-age-verification-uk/
  10. [10]
    Age verification FAQ (Australia) — PlayStation Support — facial scan or ID via Yoti; enforcement has not begun, 2026. https://www.playstation.com/en-au/support/account/age-verification-faq/
  11. [11]
    Age verification FAQ (United Kingdom) — PlayStation Support — mobile number, facial scan or ID; gates communication features, not purchases, 2026. https://www.playstation.com/en-gb/support/account/age-verification-faq/
  12. [12]
    Age requirements for apps distributed in Brazil, Australia, Singapore, Utah, and Louisiana — Apple Developer — Apple's implementation notice and the US state dates, 24 February 2026, 2026. https://developer.apple.com/news/?id=f5zj08ey
  13. [13]
    If you're asked to confirm that you're an adult — Apple Support — Apple's accepted methods; debit and gift cards excluded, 2026. https://support.apple.com/en-au/125662
  14. [14]
    Access age-restricted content & features — Google Account Help — Google's five methods and the accepted Australian documents, 2026. https://support.google.com/accounts/answer/10071085
  15. [15]
    New Online Safety Code of Practice for App Distribution Services — IMDA — Singapore's code, effective 31 March 2025, and the five designated app stores, 2025. https://www.imda.gov.sg/resources/press-releases-factsheets-and-speeches/press-releases/2025/online-safety-code-of-practice-for-app-distribution-services
  16. [16]
    Lei nº 15.211, de 17 de setembro de 2025 (ECA Digital) — Brazil's statute — Art. 9 bans self-declaration, Art. 12 binds app stores and operating systems, Art. 41-A sets 17 March 2026, 2025. https://www.planalto.gov.br/ccivil_03/_ato2023-2026/2025/lei/l15211.htm
  17. [17]
    Guidelines on the protection of minors under the DSA — European Commission — published 14 July 2025; guidance, not a mandate, 2025. https://digital-strategy.ec.europa.eu/en/library/commission-publishes-guidelines-protection-minors

Reference 6 is the primary source for the Australian codes and their commencement dates, but the eSafety site often refuses connections from outside Australia — reference 7 carries the regulator's statement in full and loads anywhere. The volatile claims on this page — the Steam block's current behaviour, the trigger matrix and the store table — were checked 12 September 2026 and carry that date inline; the country table's commencement dates are fixed and carry none. Due for re-verification 12 October 2026, or sooner if Valve adds a second method in either country, Sony begins enforcing in Australia, or Nintendo or GOG publish anything at all.

You Might Also Like